The Art of Video Game Title Screens

title screen
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ah turns out video and reaction are kind of cool hey howdy hows it going its your girl naked Jacob aka snake boy 2 to 9 and today Id like to talk about video game title screen title screens theyre kind of a tricky thing because while a memorable one can definitely be tied to your experience with a video game just okay or bad one it doesnt necessarily reflect the quality of the games content but for example blood-borne style screen is than anything amazing I mean its the same still image they use to promote the game just a basic menu but again that didnt stop me and countless other soul boys getting up in there and kill all the scare was really spooky ghost but I do think title screens have a lot of potential its different beautiful and creative ways that they can introduce and affect a players experience with a video Id like to discuss some different examples of title screens that I think like video games action 3 has breathe damn cool alright now that all the introductory stuff is out of the way lets get into the fun stuff strap yourself in and come along with this right for me Im sorry so the classic format of the title screen with flashy logo and some background animation maybe or some game play respond in their case because the games that had to get you spend money on something and it had to grab your attention so consider the arcade cabinet with the slickest side panel and the most eye-catching title screen to be like the prettiest girl a prom everyone wants a chance to dance with the product being obscenity you looking cool shit even at home video game consoles became more popular this sort of format for the title screen stayed largely the same even though you would already been seduced when you purchase the dance Genisys however that didnt stop developers from creating some really beautiful and cinematic intros to their games while still evolving this classic title screen format thats why I love title screens from this era like Super Metroid because while it still kind of follows that same style it did something more cinematic and spooky with music that perfectly matches the atmosphere set by the scene of the dead scientist I talked about Super Metroid in my box hour video I talked about it in the music video written lookout game Im in love with you the cinematic interest I was expanded on in the ps1 era with minigames booting up with a slick little CGI movie and then taking you to a simple title screen set against the flat image its kind of funny how that works you get

a fancy CGI movie now but really you get a really basic title not all games were like this obviously because the focus was definitely shifted however unlike my box art videos it was very much it man this is awesome and Ive got damn it now that shit sucks sort of thing its not the case with title creams theyre not necessarily better or worse than they were years in the past were just different I dont feel kind of following a loose timeline of title screens so far but not anymore now I just want to talk about different examples of title screens and it doesnt matter if the game came out in 1776 or 1876 no game will be faced so much – Ill be separating my examples into four unique category style splash do I or do I for the layman or do I for the straight guy for the game in minimalism change music and dog now these arent hard-bodied categories theres going to be some crossover between them for example most of these examples have some really bitching boys night out music but the games in the music category are just especially fantastic also these are just a small offering of title screens but I chose that I thought best illustrated my point so your favorites that they might not be in here and Im Im sure some of you will let me know in the comments nor on Twitter and then Im sure others of you will disagree with that person but then you guys will share a glass of milk and have an open-mouth kiss and work it out – thats how the internet works all right everyone really cool trying to take it step aboard on my magic rhyme sorry lets go to the first category what I mean by style /ui or do I for the straight guy is a title screen that uses elements or feeds from its game to effectively introduce the player to the games universe and content a good first example of this in Goldeneye for the n64 after a real barnburner of an intro movie were greeted with a profile select screen what we are these confidential spy files oh yeah cause its a spy game where everything explodes when you shoot it but its a spy game beyond this and I dont know if this is fill title screen territory or mainmenu territory but the game stays consistent with the whole Spy Kids being having you filter through folders as you go through menus and even having like phil riddle to the level for us or thps2 where after a sick-ass rant special video with the boys were greeted by a skateboard wheel to spin and make skateboard

sounds cuz its a game about skateboarding what gun a more recent example as to why would be cheaper which is fantastic game by the way if you havent played definitely check it out and not to really give away a lot of spoilers but the game deals with some computer hacking type stuff so the game boots up to an old-looking operating system complete with sounds and click cracks like an old computer thats the immersion starts right as you do it at the game goddammit video games you win again the minimalistic approach to a title screen is basically the less is more sorta five which if you saw my box our video you know that that is my jam and subscribe I love this style of title screen because it really gives the game a second to breathe and slowly get your imagination going but also usually providing some gorgeous art or visuals to set the tone a great example of this is the Last of Us which if you know what that game involves the title offers a brief moment of peace and calm while also being slightly unsettling in its ambiguity great stuff now a diving board should I say good boy thats right folks we got dog jokes small dog big dog gay dogs fat dogs all dogs go to head a subcategory of this minimalist category would be Ill call it seamless because whats more minimal than almost no title screen at all good example of this is brain and inside where they both have their logo on the screen but the game just starts from there start running for the right stage when youre in the game another example I would consider to be in this seamless sub category even though its not exactly the same thing would be the grand theft auto trilogy on ps2 because well these loading screens arent technically a title screen they are the first thing you see when you boot up the game and they do go straight to the gameplay and also the artwork man son of a bitch video games win again a changing title screen is exactly what it sounds like one has the potential to be different when you boot up the game usually determined by a player saved progress a great first example of this would be a little game called SpecOps the line this title screen changes after certain chapters in the game and its a really effective way to show the players impact on the city the game takes place enough not to get too spoilery but its really cool time lapse sort of thing you get to seeing kind of the life of a sniper upon this building a little subcategory I

want to add to this whole changing thing would be interactive which their title streams that change because the player changes them themselves a great first example of what I mean by this is Metal Gear Solid 3 Snake Eater where do you have snake doing some CQC dancing in the background with this guy but you can change the colors and the speed of the fight and the angle and sort of the visual style by using the triggers and the analog sticks by clicking the analog stick its really cool I remember when I found that out in junior high Ill always mess with it before I got into the game and it its just a little thing but I think its pretty cool another much more obvious example for this interactive silk category would be Super Mario 64 where it boots up to that 3d model of Mario space which I think was kind of Nintendos way to show out there their Spy Kids 3d technology but it always was really fun well pinching his cheeks and stretching his skin and pulling his hat down and you definitely remember it which I think its cool every time I boot up the game isometric please for like a cover there so if you know me even a little bit maybe see my other garbage videos know Im a big big musical I especially love video game music because it can be used in a lot of sweet ways and the title screen is no stranger to the affected use of video game music I mean the whole reason I decided to make this video was because of Halo 2 title screen which gave me so many goosebumps while I was editing that halo 2 video I thought I was going to die for a game about so much combat in war the title screen focuses more on another side pain the more atmospheric and reflective side aside that along with the music I think better represents the emotions players developers game and something more bombastic and explosives god damn it I already already went through all these emotions when I was making the halo videos I dont need to resale all of these emotions another example of a title screen effectively using music is Kingdom Hearts well this isnt the most interesting or prettiest thing to look at the music really saves the day I remember I used to make my ps2 ones just so I could listen to dearly beloved I liked it so much and now Ive sampled that song like three different of myself a final example of effective video game title screen I want to talk about that I consider to be a medic Ross over over a

of these categories and the series to basically be the goat of video game title screens would be the legends of development from the very first game on the NES to the more recent titles the title screen has been the friend of a friend and created a crew although I dont know if its necessarily my favorite game in the whole series the title screen for Ocarina of Time has always especially stood out among a bunch of really good title screens for a couple different reasons the great thing about the Ocarina of Time title screen is that is the perfect evolution at mean again opinion but I think its a perfect evolution of that classic title screen format where you have this really pretty recognizable logo in the foreground in some interesting animation or gameplay in the background except Ocarina of Time it captured that spirit of adventure so well sunrise communicating in the mobile slowly fading and letting you decide whatever you want to hit start in the color goes into the groove cut the extension make multiple angles I can still hear the sound of the press are communal popular with a little quote here the music magazine that leg for how big of an adventurer look at the time can play that its still sealed opens go go back in place that title screen perfectly fest you are through the adventure you have to go on and along with Super Metroid bidding is up there they add a new title so thanks so much for watching this video Im surprised you made it this far to the end at the very least I hope that I can get you to look at title screens a little differently if theres something that you usually skip over and you know maybe you can you can figure out why you like the wines that you like so much or maybe this video is garbage just me rambling for a while and it sucked if you did like the video though go ahead and suplex that like button if you want to see more of this shit hit that subscribe button ring the bell if you want to get notified if you like my content this months you can support me on patreon also shout out to Omaha poker game ago patreon also like to apologize for the upload schedule being all over the place all the table videos took like two weeks this one like a week and a half and Ive run into a lot of problems with files correcting the structure started taking so long hit me up on Twitter pick me up on easily I think I think thats it see you guys next time Hey

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